ProEXR File Description
=Attributes=
cameraAperture (float): 36.000004
cameraFNumber (float): 12.000000
cameraFarClip (float): 1000000015047466200000000000000.000000
cameraFarRange (float): 1000.000000
cameraFocalLength (float): 20.000002
cameraFov (float): 83.957184
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 2602.831299
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 5499, 3093]
displayWindow (box2i): [0, 0, 5499, 3093]
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]
=Channels=
A (float)
B (float)
G (float)
R (float)
VRayAtmosphere.B (float)
VRayAtmosphere.G (float)
VRayAtmosphere.R (float)
VRayBackground.B (float)
VRayBackground.G (float)
VRayBackground.R (float)
VRayExtraTex_Map #22.B (float)
VRayExtraTex_Map #22.G (float)
VRayExtraTex_Map #22.R (float)
VRayLighting.B (float)
VRayLighting.G (float)
VRayLighting.R (float)
VRayMtlID.B (float)
VRayMtlID.G (float)
VRayMtlID.R (float)
VRayObjectID.B (float)
VRayObjectID.G (float)
VRayObjectID.R (float)
VRayRawReflection.B (float)
VRayRawReflection.G (float)
VRayRawReflection.R (float)
VRayRawRefraction.B (float)
VRayRawRefraction.G (float)
VRayRawRefraction.R (float)
VRayReflection.B (float)
VRayReflection.G (float)
VRayReflection.R (float)
VRayRefraction.B (float)
VRayRefraction.G (float)
VRayRefraction.R (float)
VRayShadows.B (float)
VRayShadows.G (float)
VRayShadows.R (float)
VRaySpecular.B (float)
VRaySpecular.G (float)
VRaySpecular.R (float)
VRayWireColor.B (float)
VRayWireColor.G (float)
VRayWireColor.R (float)
Z (float)